Intel® Buzz

Microsoft Campus Building 33/Conference Center
16070 NE 36th Way, Redmond, WA
Friday, July 20th, 2018

Much more than an event

The Intel® Buzz Workshop returns to Seattle to host yet another one-of-a-kind event!

With gaming industry news and game development as its core themes, you will have the opportunity attending mentoring sessions with leading game industry experts, inspirational talks, and panel debates covering the width and breadth of all things gaming, interactive tech demonstrations, and live coding workshops!

Don’t miss out on the last session of the day, the Developer Showcase, where you will have the opportunity to demo your game or be the first to play newly developed games before anyone else.

Email your submissions here to be considered. If you are accepted to participate in the showcase, you will be contacted by email.

We will be live streaming this event on our Intel Game Dev Twitch channel. Tune in when it's on!



Intel Buzz Workshop - Friday, July 20, 2018
Time Session Place Speakers
10AM - 11AM Exhibitor & Game Showcase Registration Kodiak Foyer
10AM - 5:00PM General & Speaker Registration Kodiak Foyer
11AM - 11:10AM Welcome Kodiak Auditorium
11:10AM - 11:40AM Session #1: From Developer to Marketer: Steps to Market Your Indie Game Kodiak Auditorium Patrick Defreitas
11:45AM - 12:30PM Panel Session #1: Why Indie Games Fail. The Top 10 most common mistakes and how do we avoid them? Kodiak Auditorium John Comes,
Christopher Floyd,
John Watson,
Stu Denman
12:30PM - 1:45PM Lunch Break - Game Play
Saint Helens/Rainier
1:45PM - 2:15PM Session #2: From Indie to Professional: Learn How to Boost the Performance and Visual Quality of Any Game with Intel® Graphics Performance Analyzers! Kodiak Auditorium Giselle Gomez
2:15PM - 2:45PM Fireside Chat with Chris Taylor Kodiak Auditorium
2:45PM - 3:35PM Panel Session #2: Monetization: How to Fund and Promote Your Game Kodiak Auditorium Mitch Gitelman,
Patrick Defrietas,
Tim Cullings,
Kathie Flood
3:35PM - 3:50PM BREAK Foyer
3:50PM - 4:20PM Session #3: Not Just Flipping: Using Unreal Marketplace & Licensed Assets in Your Game Kodiak Auditorium Christian Allen
4:25PM - 5:10PM Panel Session #3: The Importance of Working with Influencers to Grow Your Game Audience Kodiak Auditorium Eric Jordan,
Scott Kurtz,
Andrew Parsons
5:10PM - 5:15PM Announcements
Kodiak Auditorium
5:30PM - 6:45PM Indie Game Dev Showcase Kodiak Auditorium Cindi Wiggin,
David Nassau
6:45PM - 9:00PM Reception & Game Play Saint Helen/Rainier
8:00PM Award Game Winners
Saint Helens/Rainier

Our Speakers Worked on These Bestsellers

Monday Night Combat

Planetary Annihilation

Command & Conquer: Generals Zero Hour

Supreme Commander

Tiny Bubbles

Middle-earth: Shadow of Mordor

Halo: Reach

Tom Clancy's Ghost Recon Advanced Warfighter

Takedown: Red Sabre

Infinite Scuba

The Banner Saga

Our Friends

Developer showcase

Take to the stage by applying to pitch your PC game in the Intel Developer Showcase!

It's a friendly competition where you'll get the opportunity to pitch your game in front of fellow gaming enthusiasts. The best part? Visibility and valuable feedback from gaming industry experts and influencers, plus get inspired by other great games. Prizes will be awarded for Best Overall game, Best Artwork, Most Unique game, and Audience pick.

Attendees will get the chance to play and rank their favorite games, with the winners getting the chance to take home an awesome high-tech prize courtesy of Intel!

Play the latest games and vote! AT THE INTEL BUZZ WORKSHOP!

Email your submissions here to be considered. If you are accepted to participate in the showcase, you will be contacted by email.

What sets the Intel® Buzz Workshop apart from other events?

The Intel® Buzz Workshop is famed for its Office Hours, which offer gamers the opportunity to schedule one-to-one mentoring sessions with their favourite speakers (for up to 20 minutes). It’s your opportunity to ask questions and discuss what matters to you and your project; whether it's how to take your game to the next level or simply querying how to fix a bug! When will you be able to book your one-to-one sessions? Onsite at the Intel® Buzz Workshop welcome desk. FYI: you won’t be able to showcase your work if you forget your laptop! So do remember to bring it with you.

To sign up with one of our speakers, please send an email to:

Keywords is a leading technical services provider to the global video games industry in game development, QA, automation, localization and player support. Keywords will be hosting 1:1 consultation sessions at the Intel Buzz Workshop, July 20. These sessions will be hosted by games industry veterans with extensive experience in project management, as well as a wide range of QA, automation and community management. Combined, we have assessed thousands of games on every platform in any scale. We are eager to share our experiences with you on how you can prepare for a strong release and ways to enhance the value of your games. We welcome you to join us, allow us to learn more about your successes and challenges and share our best practices for the highest quality gaming experiences.

These sessions will be 30 minutes each and you can check for availability here we will try to accommodate special requests but sessions are on a first come, first served basis. Please include the following:

Session name (your name and game name):
Contact email:
2 best time slots request (11am-5pm every 30 mins):
If known, what do you want out of your session:


Robert Gardner

Bob is an ex-graphics engineer, indie games programmer, Android GDE (Google Developer Expert), and the current Game Dev. Program Lead for Intel. He has hands-on experience in industries from backbone internet, through mobile silicon, to high end PC gaming; and has spoken at events varying in size from intimate Android gatherings to full auditoriums at GDC. He loves strategy games (and has played every game that could ever be described as an XCom clone); Metroidvanias, Factorio; and has played a tank in World of Warcraft from Vanilla to this day.

Giselle Gomez

Giselle Gomez is the Intel® Graphics Performance Analyzers (Intel® GPA) Technical Consulting Engineer (TCE). As a TCE, Giselle is the frontline of communication with customers. She ensures that customers have the best optimization experience by creating demos, writing articles, and helping on forums. She has been at Intel for two years, starting as an intern in the Intel® XDK project. In her free time, Giselle loves diving into a good indie title, playing board games, and playing Mario Odyssey on the Nintendo Switch.

John Comes

John Comes is the Chief Technology Officer at tinyBuild, an indie game publisher. Prior to that he was the Creative Director for Uber Entertainment for 9 years. He has been a key part of some well known franchises such as Command & Conquer, Battle for Middle Earth, Supreme Commander, Monday Night Combat, and Planetary Annihilation. He has also worked on iOS, Android, PC, Mac, Xbox, PS4, Switch and VR titles over his tenure in the industry. He has been deeply involved in every aspect of making games from the initial concept, prototyping, production, publishing, platform relations, sales, pr, and marketing.

John Watson

John Watson has been programming since he was 6. After doing some work on the Hubble at NASA he decided to apply his vast abilities in the games industry, eventually bringing his experience as lead combat programmer on The Old Republic to Stoic, where he is Co-Owner and Technical Director. He's been hard at work for the last 7 years on the Banner Saga trilogy, which will see its third and final chapter, Banner Saga 3, released later this month.

Chris Taylor

Chris Taylor is a Canadian video game developer/designer/entrepreneur most famous for developing Total Annihilation and the Dungeon Siege series and for founding Gas Powered Games.

Chris was born in British Columbia, Canada, and started out at a small video games company called Distinctive Software where he developed early PC games Hardball II, 4D boxing and worked on the Test Drive and FIFA Soccer franchises. Chris left in 1995 and moved to Seattle where he designed and developed Total Annihilation and later founded Gas Powered Games. At GPG Chris and team developed the Dungeon Siege and Supreme Commander franchises before selling to, makers of World of Tanks. Chris left Wargaming in 2016 to start a new company, this time as an indie developer to once again return to the world of RTS gaming.

Mitch Gitelman

Mitch Gitelman is the President & Co-founder of Harebrained Schemes and is a 20+ year video game development veteran. Before founding Harebrained Schemes in 2011 with his partner Jordan Weisman, Mitch was a founding member and Studio Head for Microsoft Games Studios and led the Xbox LIVE Arcade business in its heyday. He's produced, designed, and written many games in the BattleTech and Shadowrun universes and co-developed the Crimson Skies franchise with Weisman. When he is not making games, Mitch sits on the Advisory Board and lectures at the Academy of Interactive Entertainment in Seattle.

Patrick DeFreitas

A graduate of Boston University & UC Berkeley Patrick has worked in the entertainment industry including film, television and gaming for almost 20 years including Intel, Overbrook Entertainment, Universal Pictures, Yahoo! and MGM. He has also worked in ecommerce and media marketing industries. When he’s not focused on tracking new up and comers in gaming catch him enjoying “quite time” in Palm Springs, CA.

Tim Cullings

Tim is a Systems Engineer at Oculus by day and a Founding Board Member for Seattle Indies and a member of Board for the Seattle Chapter of IGDA in his spare time, helping to setup events for our local game developer community. Tim has a special focus on game jams for Seattle Indies having hosted the past three Global Game Jams, two individual jams for Seattle Indies and the recently completed Games for Our Future Game Jam with Pacific Science Center and UW that helped raise awareness for climate change related issues.

Prior to being at Oculus Tim was at Airtight Games where he helped ship multiple titles including Quantum Conundrum, Murdered: Soul Suspect, Soul Fjord and a few smaller mobile titles. He wore many hats as they say at Airtight including IT Admin, QA Lead, Producer and Community Manager and was privileged to learn from some of the best in the games business.

Christopher Floyd

Founder of Indies Workshop. Christopher has worked all over the video game industry and its various sectors, including several years at Indie MEGABOOTH, growing the company from just two domestic events per year, to over six international showcases in USA, Europe, and Asia. In his spare time, Christopher has organized Dota 2 eSports tournament 'The Rektreational', and is an active member of Seattle Indies.

He currently runs a co-working office for game developers in Seattle, Indies Workshop, and is performing design and development consultancy for a number of unannounced titles.

Kathie Flood

Kathie is an accomplished video-game producer and entrepreneur with over 20 years’ experience delivering ground-breaking, best-selling titles on-time and on-budget. She founded Cascade Game Foundry (CGF) in 2009 to create reality-based games that help people explore the world from home. CGF’s indie titles include the award-winning Infinite Scuba (Win/Mac) and Dive with Sylvia VR (Oculus Rift). Kathie worked in the Microsoft Games Studios from 1994 through 2009, leading the development of numerous PC games and simulations, including launch titles for Xbox, Xbox Live, and Xbox360. She holds a BA in Mathematics/Computer Science (Central College) and an MA in Journalism/Mass Communications (Drake University).

Eric Jordan

Eric is well-known among Canada’s video game industry for his dedication and passion for video games and the industry as a whole. He is a recognized leader in the province of BC and is on the board of DigiBC and IGDA Victoria and chair’s VIATEC Video Game Industry Roundtable.

Scott Kurtz

Scott Kurtz is an Eisner and Harvey award-winning cartoonist living in Seattle, Washington. He helped pioneer webcomics with his daily feature, PvP which debuted in May of 1998. Since then Scott has co-authored a book on making webcomics, co-created and produced several animated web-series and launched a second ongoing webcomic, Table Titans.

Christian Allen

Christian Allen is an experienced and BAFTA award winning AAA game designer and creative director. Prior to joining Epic Games as the Unreal Engine Evangelist for North America, Christian served as Lead Designer, Creative Director, and Design Director of several AAA game projects for Ubisoft, Red Storm Entertainment, Microsoft, Bungie, and Warner Bros. Games; as well as running his own development studio, Serellan LLC, which shipped the Kickstarter funded Takedown: Red Sabre on PC and XBLA in 2013/2014, and an independently published Steam Early Access title, Epsilon, on Steam in late 2015. Christian also shipped a VR simulation of being a blind person based on a "This American Life" story, Hotel Blind, in 2016.

Andrew Parsons

Andrew Parsons is a Developer Senior Product Manager at Microsoft, based in Seattle. Parsons has been involved in the games industry for almost twenty years, first covering it as a games journalist, then leveraging his software development background to evangelize and teach game development the world over. Starting at Microsoft in 2008, he has delivered game development talks in more than a dozen countries, from Peru and Chile, to South Korea and Taiwan, to Germany and the Netherlands. Andrew was responsible for the Games Competition for Imagine Cup for six years and just finished heading up Microsoft's indie game contest, Dream.Build.Play 2017 (

Three Events in One

Talks & Panels

Q&A with international speakers
Hot debates on indie topics
Technical talks
Live coding workshops

Office Hours

Need personal advice on how to develop your game or manage your career? All the speakers volunteer their time to mentor participants for 20-minute sessions. It's on a first come, first served basis—so be sure to arrive early to the workshop to sign up!


Test your demos
Seasoned professionals and young developers alike will let you test their games and are eager for you to offer valuable feedback. To sign-up for the Developer Showcase, simply fill out this form.

Structured Around Five Themes


Where do I start? How do I get started?


What should be considered when building my game?


Do I have the right technology for my game?


How do I let the world know about my game?


What funding is available to help get my game off the ground?


Where to find us

Microsoft Campus Building 33/Conference Center

16070 NE 36th Way

Redmond, WA

Get directions View directions PDF

Contact Information

If there’s anything you’d like to ask us, or if you need more information about the conference get in touch with us. Send an email to